Driven by his love for the real-time strategy genre, Bohdokumen’s Tomoharu taught himself how to make games, and kick started the first chapter of Tribal Siege.
Tribal Siege’s core is similar to other RTS games in which players build and control their own army and attack other forces in the map. However there is one dazzling highlight that separates Tribal Siege from your average RTS. Other than having control over your units, Tribal Siege incorporates the fluid action-game play style to their in game titans. Each tribe has their own unique titan which not only has unique looks, but also skills and stats to match player’s preferences.
Tribal Siege has already passed Steam Greenlight, and a demo is available on their Steam page.